Scratch is online digital resource that allows users to create simple animated characters that perform simple programmable resources.  Students can have lots of fun creating simple animations whilst developing simple coding skills and concepts.

The program Scratch could be highly effective in the primary classroom. Highly relevant curriculum links can be found in the year 3/4 band level of the Digital Technologies key learning area of the Australian Curriculum, however further links are easily found in other areas of the curriculum. Strand: Digital Technologies Sub-strand: processes and production skills

Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010)

Scratch could be implemented into the classroom effectively using scaffolded tasks. Students could begin by following simple instructions to complete simple animated processes and develop the ability to engage with program in order to eventually create their own animations using simple coding. A highly specific task for classroom implementation might require students to code a sprite to follow directions, create a map, or represent a story using the multimodal elements available in the program.

Check out the Scratch site here!


RALfie – Remote Access Laboratories for Fun, Innovation and Education

ImageRALfie uses Lego Mind storm technology to engage students in active construction of vehicles that respond to computer programming.

Although your school might not have the resources to purchase expensive set-up technology for this activity, a project team at the University of Southern Queensland is working tirelessly to provide remote access to technology labs.  Eventually students will be able to develop programs on a remote computer kilometers away from the lab and send the program to the Mind storm lab through a remote server.  Watch this space for updates on the development of the Remote Access Program!

The technology has numerous links to the Technologies curriculum, particularly the processes and production skills of the Design and Technologies Strand and the Digital Technologies strand.  For example:

Digital Technologies- processes and production skills 

Manage the creation and communication of ideas and information including online collaborative projects, applying agreed ethical, social and technical protocols (ACTDIP022)

The above content descriptor could be explored through the use of problem-based unit of work.  Students might be required to construct or implement a certain event, or sequence of events, ensuring certain events are achieved during the construction process.  Students might be required to communicate meaning from another key learning area.

Design and Technologies- processes and production skills

Develop project plans that include consideration of resources when making designed solutions individually and collaboratively (ACTDEP028)

Students love to build robots with Mind storm technologies.  Perhaps the project might require groups to collaboratively construct and program the robots to undertake robot stand-offs, ensuring students undertake certain events during construction.

Check out the program here!



CLASSROOM 21 | by Greg Limperis

From – March 12, 2014 4:15pm

In this informative blog post, the author explores the lack of resources that can be found in educational settings.  Greg  then moves on to address some of the more common issues found in limited resources classrooms, such as no or few computers and no projector.  Greg offers some innovative solutions, such as using a T.V. to connect to the computer for students to view.  Greg also provides some off-site suggestions such as Glogster, a great site that allows students to create easy multi-media graphics.

The author suggests several creative uses of everyday technologies for learning i.e. using smart phones to connect students.  These concepts are relevant to the Digital Technologies strand of the Australian Curriculum as the blog contains some great resources to help students explore their technological surroundings and find digital solutions to problems.

You can check out Greg’s blog post here!

Out of Your Hands

Out of Your Hands Image

Out of Your Hands is an United Kingdom website that provides resources for the development of cyber safety and awareness of digital literacies.  The website is structured by student age level and provides teacher background information as well as student activities.  The website is aligned to the English Curriculum however strong alignments can be found in Australian National Curriculum.

Within the technologies curriculum, the strand, Digital Technologies, contains a sub-strand titled, ‘Digital Technologies processes and production skills’.  This strand requires students to explore the ethical, social and technical protocols surrounding technology use.  Above all, students are required to consider and always abide by strong safety protocols.

These considerations are explored on this website, providing information for teachers and students that build understanding for learning experiences.  In addition, the site also provides links to other website exploring issues such as online safety and cyber-bullying.

These resources enable teachers to help their students use technologies whilst still considering their obligation for student safety.

National Library of Virtual Manipulatives

The National Library of Virtual Manipulatives is an online mathematics resource developed and maintained by the Department of Mathematics and Statistics at the Utah State University, America.

The library is cross-referenced by key mathematics concepts and year levels, allowing teachers to efficiently locate the most effective virtual manipulative to enhance mathematical learning in specific year levels.   Resources vary from easy to use graphing tools to virtual 3D manipulatives.

Many of the resources could easily be used to allow students to develop digital literacies as described in the

Digital Technologies Strand of the Technology Curriculum in the Australian National Curriculum


Foundation to Year 2 Content Descriptions

Strand: Digital Technologies knowledge and understanding

Recognise and explore patterns in data and represent data as pictures, symbols and diagrams (ACTDIK002)

Resource: Virtual Manipulative Bar Graph




National Library of Virtual Manipulatives

Final Assignment!

Wow, what a crazy learning experience this semester has been!  I am totally exhausted and completely over assignments and study right now.  I have finally finished my last assignment for this semester.  I am very keen to smash out some exam study and finish the semester with a bang.  The count down is on until the end of semester when our exam finishes on Thursday at 10:40am!! I hope everyone is coping well with the final assignements and no one experiences any dodgy computer business.  It has been a long road, and lots of learning has been achieved, but it will feel fantastic to walk out of our exam, knowing that we don’t have to head home and study for anything!! Good luck over the weekend everyone! 🙂